// Use this for initialization
    public override void Initialize(Material _parent)
    {
        MovingObject _parentObj = _parent as MovingObject;

        if (_parentObj != null)
        {
            animator          = _parentObj.GetAnimator();
            animatorStateData = animator.GetBehaviour <AnimatorSaveScript>().GetData(animator);
            base.Initialize(_parentObj);
        }
        else
        {
            Debug.LogException(new Exception("MovingObject Memento expected parent to be a MovingObject!"), this);
        }
    }