public void MovedToWorldEventArgsConstructorTest()
        {
            Point3D               oldLocation = new Point3D(); // TODO: 初始化为适当的值
            BaseMap               oldMap      = null;          // TODO: 初始化为适当的值
            WorldEntity           gameEntity  = null;          // TODO: 初始化为适当的值
            MovedToWorldEventArgs target      = new MovedToWorldEventArgs(oldLocation, oldMap, gameEntity);

            Assert.Inconclusive("TODO: 实现用来验证目标的代码");
        }
        public void OldLocationTest()
        {
            Point3D               oldLocation = new Point3D();                                              // TODO: 初始化为适当的值
            BaseMap               oldMap      = null;                                                       // TODO: 初始化为适当的值
            WorldEntity           gameEntity  = null;                                                       // TODO: 初始化为适当的值
            MovedToWorldEventArgs target      = new MovedToWorldEventArgs(oldLocation, oldMap, gameEntity); // TODO: 初始化为适当的值
            Point3D               actual;

            actual = target.OldLocation;
            Assert.Inconclusive("验证此测试方法的正确性。");
        }