public void MovedToWorldEventArgsConstructorTest() { Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 BaseMap oldMap = null; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 MovedToWorldEventArgs target = new MovedToWorldEventArgs(oldLocation, oldMap, gameEntity); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }
public void OldLocationTest() { Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 BaseMap oldMap = null; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 MovedToWorldEventArgs target = new MovedToWorldEventArgs(oldLocation, oldMap, gameEntity); // TODO: 初始化为适当的值 Point3D actual; actual = target.OldLocation; Assert.Inconclusive("验证此测试方法的正确性。"); }