void Start() { rbd = gameObject.GetComponent <Rigidbody2D>(); spr = gameObject.GetComponent <SpriteRenderer>(); player = GameObject.FindWithTag("Player"); scrtim = (MoveTim)player.GetComponent(typeof(MoveTim)); timeTurnReboot = timeTurn; if (flipped) { rbd.gravityScale *= -1; spr.flipY = !(spr.flipY); } }
void Start() { player = GameObject.FindWithTag("Player"); scrtim = (MoveTim)player.GetComponent(typeof(MoveTim)); }