void Start()
 {
     rbd            = gameObject.GetComponent <Rigidbody2D>();
     spr            = gameObject.GetComponent <SpriteRenderer>();
     player         = GameObject.FindWithTag("Player");
     scrtim         = (MoveTim)player.GetComponent(typeof(MoveTim));
     timeTurnReboot = timeTurn;
     if (flipped)
     {
         rbd.gravityScale *= -1;
         spr.flipY         = !(spr.flipY);
     }
 }
Example #2
0
 void Start()
 {
     player = GameObject.FindWithTag("Player");
     scrtim = (MoveTim)player.GetComponent(typeof(MoveTim));
 }