// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { MomCode momCode = animator.gameObject.GetComponent <MomCode>(); momCode.ToggleWaiting(); }
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { MomCode momCode = animator.gameObject.GetComponent <MomCode>(); momCode.StopChasing(); }