// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        MomCode momCode = animator.gameObject.GetComponent <MomCode>();

        momCode.ToggleWaiting();
    }
    // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        MomCode momCode = animator.gameObject.GetComponent <MomCode>();

        momCode.StopChasing();
    }