// Module definition for a weapon - requires mount and optional ammo
 public Module(long EDID, long EDDBID, string Name, int Class, string Grade, long Value, ModuleMount Mount, int? AmmoClipCapacity = null, int? AmmoHopperCapacity = null)
 {
     this.EDID = EDID;
     this.EDDBID = EDDBID;
     this.Name = Name;
     this.Class = Class;
     this.Grade = Grade;
     this.Value = Value;
     this.Mount = Mount;
     this.AmmoClipCapacity = AmmoClipCapacity;
     this.AmmoHopperCapacity = AmmoHopperCapacity;
 }
 // Module definition for a weapon - requires mount and optional ammo
 public Module(long EDID, string EDName, long EDDBID, string Name, int Class, string Grade, long Value, ModuleMount Mount, int? AmmoClipCapacity = null, int? AmmoHopperCapacity = null)
 {
     this.EDID = EDID;
     this.EDName = EDName;
     this.EDDBID = EDDBID;
     this.name = Name;
     this.@class = Class;
     this.grade = Grade;
     this.value = Value;
     this.mount = Mount;
     this.clipcapacity = AmmoClipCapacity;
     this.hoppercapacity = AmmoHopperCapacity;
 }
Exemplo n.º 3
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 // Module definition for a weapon - requires mount and optional ammo
 public Module(long EDID, string EDName, long EDDBID, string Name, int Class, string Grade, long Value, ModuleMount Mount, int?AmmoClipCapacity = null, int?AmmoHopperCapacity = null)
 {
     this.EDID           = EDID;
     this.EDName         = EDName;
     this.EDDBID         = EDDBID;
     this.name           = Name;
     this.@class         = Class;
     this.grade          = Grade;
     this.value          = Value;
     this.mount          = Mount;
     this.clipcapacity   = AmmoClipCapacity;
     this.hoppercapacity = AmmoHopperCapacity;
 }
 // Module definition for a weapon - requires mount and optional ammo
 public Module(long EDID, long EDDBID, string Name, int Class, string Grade, long Value, ModuleMount Mount, int?AmmoClipCapacity = null, int?AmmoHopperCapacity = null)
 {
     this.EDID               = EDID;
     this.EDDBID             = EDDBID;
     this.Name               = Name;
     this.Class              = Class;
     this.Grade              = Grade;
     this.Value              = Value;
     this.Mount              = Mount;
     this.AmmoClipCapacity   = AmmoClipCapacity;
     this.AmmoHopperCapacity = AmmoHopperCapacity;
 }