// Module definition for a weapon - requires mount and optional ammo public Module(long EDID, long EDDBID, string Name, int Class, string Grade, long Value, ModuleMount Mount, int? AmmoClipCapacity = null, int? AmmoHopperCapacity = null) { this.EDID = EDID; this.EDDBID = EDDBID; this.Name = Name; this.Class = Class; this.Grade = Grade; this.Value = Value; this.Mount = Mount; this.AmmoClipCapacity = AmmoClipCapacity; this.AmmoHopperCapacity = AmmoHopperCapacity; }
// Module definition for a weapon - requires mount and optional ammo public Module(long EDID, string EDName, long EDDBID, string Name, int Class, string Grade, long Value, ModuleMount Mount, int? AmmoClipCapacity = null, int? AmmoHopperCapacity = null) { this.EDID = EDID; this.EDName = EDName; this.EDDBID = EDDBID; this.name = Name; this.@class = Class; this.grade = Grade; this.value = Value; this.mount = Mount; this.clipcapacity = AmmoClipCapacity; this.hoppercapacity = AmmoHopperCapacity; }
// Module definition for a weapon - requires mount and optional ammo public Module(long EDID, string EDName, long EDDBID, string Name, int Class, string Grade, long Value, ModuleMount Mount, int?AmmoClipCapacity = null, int?AmmoHopperCapacity = null) { this.EDID = EDID; this.EDName = EDName; this.EDDBID = EDDBID; this.name = Name; this.@class = Class; this.grade = Grade; this.value = Value; this.mount = Mount; this.clipcapacity = AmmoClipCapacity; this.hoppercapacity = AmmoHopperCapacity; }
// Module definition for a weapon - requires mount and optional ammo public Module(long EDID, long EDDBID, string Name, int Class, string Grade, long Value, ModuleMount Mount, int?AmmoClipCapacity = null, int?AmmoHopperCapacity = null) { this.EDID = EDID; this.EDDBID = EDDBID; this.Name = Name; this.Class = Class; this.Grade = Grade; this.Value = Value; this.Mount = Mount; this.AmmoClipCapacity = AmmoClipCapacity; this.AmmoHopperCapacity = AmmoHopperCapacity; }