Exemplo n.º 1
0
        public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor)
        {
            float radius = projectile.ai[0];

            switch ((int)projectile.ai[1])
            {
            case 0:
                ModHelper.createParticleCircle(projectile.position, radius, 50, ModLoader.GetMod("NinMod").GetDust("HealDust").Type, 0.08f);
                break;

            case 1:
                ModHelper.createParticleCircle(projectile.position, radius, 50, ModLoader.GetMod("NinMod").GetDust("HealDust").Type, 0f, new Color(255, 255, 0));
                break;

            default:
                break;
            }
            projectile.active = false;
            return(base.PreDraw(spriteBatch, lightColor));
        }