public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { float radius = projectile.ai[0]; switch ((int)projectile.ai[1]) { case 0: ModHelper.createParticleCircle(projectile.position, radius, 50, ModLoader.GetMod("NinMod").GetDust("HealDust").Type, 0.08f); break; case 1: ModHelper.createParticleCircle(projectile.position, radius, 50, ModLoader.GetMod("NinMod").GetDust("HealDust").Type, 0f, new Color(255, 255, 0)); break; default: break; } projectile.active = false; return(base.PreDraw(spriteBatch, lightColor)); }