Exemplo n.º 1
0
        public override float SpawnChance(NPCSpawnInfo spawnInfo)
        {
            Player player = spawnInfo.player;

            if ((NPC.CountNPCS(NPCType <Mushman>()) < 1) && Main.dayTime && ModHelper.NoBiomeNormalSpawn(spawnInfo) && player.ZoneOverworldHeight)
            {
                if (player.ZoneRain)
                {
                    return(0.0078f);
                }
                else
                {
                    return(0.005f);
                }
            }
            return(0f);
        }