/// <summary> /// Called when a song starge is loaded /// Receive a TrackData struct with info on the selected song /// </summary> public void OnGameStageLoaded(TrackData trackData) { ModEventViewer.AnchorLogViewer(); ModEventViewer.PrintToLog("Key X to do GameOver"); ModEventViewer.PrintToLog("is a custom song " + trackData.isCustomSong); ModEventViewer.PrintToLog("Song " + trackData.name + " by " + trackData.artist); ModEventViewer.PrintToLog("You are in the Game Stage"); }
/// <summary> /// Called when the Score Stage is loaded /// </summary> public void OnScoreStageLoaded() { ModEventViewer.AnchorLogViewer(); ModEventViewer.PrintToLog("You are in the Score Stage"); }
/// <summary> /// Called when the Room Scene is loaded /// </summary> public void OnRoomLoaded() { ModEventViewer.AnchorLogViewer(); ModEventViewer.PrintToLog("Key R play a random song OST"); ModEventViewer.PrintToLog("You are in the room."); }