Exemplo n.º 1
0
        void ModAPI.IMyPistonBase.Attach(ModAPI.IMyPistonTop top)
        {
            if (top != null)
            {
                m_connectionState.Value = new State()
                {
                    TopBlockId = top.EntityId
                }
            }
            ;
        }

        void ModAPI.Ingame.IMyPistonBase.Attach()
        {
            m_connectionState.Value = new State()
            {
                TopBlockId = 0
            };
        }

        void ModAPI.Ingame.IMyPistonBase.Detach()
        {
            m_connectionState.Value = new State()
            {
                TopBlockId = null
            };
        }
    }
Exemplo n.º 2
0
 void ModAPI.IMyPistonBase.Attach(ModAPI.IMyPistonTop top)
 {
     if (top != null)
     {
         m_topBlockId.Value = top.EntityId;
     }
 }