void ModAPI.IMyPistonBase.Attach(ModAPI.IMyPistonTop top) { if (top != null) { m_connectionState.Value = new State() { TopBlockId = top.EntityId } } ; } void ModAPI.Ingame.IMyPistonBase.Attach() { m_connectionState.Value = new State() { TopBlockId = 0 }; } void ModAPI.Ingame.IMyPistonBase.Detach() { m_connectionState.Value = new State() { TopBlockId = null }; } }
void ModAPI.IMyPistonBase.Attach(ModAPI.IMyPistonTop top) { if (top != null) { m_topBlockId.Value = top.EntityId; } }