public void MinimapHUD_SetPlayerCoordinatesVector2() { Vector2 coords = new Vector2(Random.Range(-150, 150), Random.Range(-150, 150)); string coordString = string.Format("{0},{1}", coords.x, coords.y); controller.UpdatePlayerPosition(coords); Assert.AreEqual(coordString, Reflection_GetField <TextMeshProUGUI>(this.controller.view, "playerPositionText").text); }
public IEnumerator SetPlayerCoordinatesString() { Vector2 coords = new Vector2(Random.Range(-150, 150), Random.Range(-150, 150)); string coordString = string.Format("{0},{1}", coords.x, coords.y); var controller = new MinimapHUDController(); controller.UpdatePlayerPosition(coordString); yield return(null); Assert.AreEqual(coordString, navmapView.currentSceneCoordsText.text); }