// Start is called before the first frame update void Start() { // access specific PlayerProperties of the gameobject where this script is attached to player = gameObject.GetComponent <PlayerProperties>(); playerMinifigController = gameObject.transform.parent.GetComponent <MinifigControllerGroupW>(); leftHandPosition = player.leftHandPosition; }
// Start is called before the first frame update void Start() { weaponTypes = JsonUtility.FromJson <WeaponTypes>(weaponTypesJsonFile.text); player = gameObject.GetComponent <PlayerProperties>(); playerMinifigController = gameObject.transform.parent.GetComponent <MinifigControllerGroupW>(); }