예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     // access specific PlayerProperties of the gameobject where this script is attached to
     player = gameObject.GetComponent <PlayerProperties>();
     playerMinifigController = gameObject.transform.parent.GetComponent <MinifigControllerGroupW>();
     leftHandPosition        = player.leftHandPosition;
 }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     weaponTypes             = JsonUtility.FromJson <WeaponTypes>(weaponTypesJsonFile.text);
     player                  = gameObject.GetComponent <PlayerProperties>();
     playerMinifigController = gameObject.transform.parent.GetComponent <MinifigControllerGroupW>();
 }