Exemplo n.º 1
0
        public MiniHouseAddon(MiniHouseType type)
        {
            m_Type = type;

            Construct();

			ItemValue = ItemValue.Rare;
        }
Exemplo n.º 2
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		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 0:
				{
					m_Type = (MiniHouseType)reader.ReadInt();
					break;
				}
			}
		}
Exemplo n.º 3
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		public MiniHouseAddon( MiniHouseType type )
		{
			m_Type = type;

			Construct();
		}
Exemplo n.º 4
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		public static MiniHouseInfo GetInfo( MiniHouseType type )
		{
			int v = (int)type;

			if ( v < 0 || v >= m_Info.Length )
				v = 0;

			return m_Info[v];
		}
Exemplo n.º 5
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		public MiniHouseDeed( MiniHouseType type )
		{
			m_Type = type;

			Weight = 1.0;
			LootType = LootType.Blessed;
		}
Exemplo n.º 6
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        public MiniHouseDeed( MiniHouseType type )
        {
            m_Type = type;

            Weight = 1.0;
            LootType = LootType.Regular;
        }
Exemplo n.º 7
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        public MiniHouseAddon(MiniHouseType type)
        {
            this.m_Type = type;

            this.Construct();
        }
Exemplo n.º 8
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        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch ( version )
            {
                case 0:
                    {
                        this.m_Type = (MiniHouseType)reader.ReadInt();
                        break;
                    }
            }

            if (this.Weight == 0.0)
                this.Weight = 1.0;
        }
Exemplo n.º 9
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 public MiniHouseDeed(MiniHouseType type)
 {
     m_Type   = type;
     Weight   = 1.0;
     LootType = LootType.Blessed;
 }
Exemplo n.º 10
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		public MiniHouseDeed(MiniHouseType type)
		{
			m_Type = (type == MiniHouseType.Random) ? RandomMiniHouseDeed() : type;
			Weight = 1.0;
			LootType = LootType.Blessed;

		}
		public MiniHouseAddon( MiniHouseType type )
		{
			m_Type = type;

			Construct();
		}
Exemplo n.º 12
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 public ContestMiniHouseDeed(MiniHouseType type) : base(type)
 {
 }
Exemplo n.º 13
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        public MiniHouseAddon(MiniHouseType type = MiniHouseType.StoneAndPlaster)
        {
            m_Type = type;

            Construct();
        }
Exemplo n.º 14
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		public MiniHouseDeed( MiniHouseType type )
		{
			m_Type = type;

			Weight = 1.0;
			//Adam: Unbless these
			LootType = LootType.Regular;
		}
Exemplo n.º 15
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        public MiniHouseDeed(MiniHouseType type)
        {
            this.m_Type = type;

            this.Weight = 1.0;
            this.LootType = LootType.Blessed;
        }
Exemplo n.º 16
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		public ContestMiniHouseDeed( MiniHouseType type ) : base( type )
		{
		}
Exemplo n.º 17
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        public MiniHouseAddon(MiniHouseType type)
        {
            this.m_Type = type;

            this.Construct();
        }