public MiniHouseAddon(MiniHouseType type) { m_Type = type; Construct(); ItemValue = ItemValue.Rare; }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_Type = (MiniHouseType)reader.ReadInt(); break; } } }
public MiniHouseAddon( MiniHouseType type ) { m_Type = type; Construct(); }
public static MiniHouseInfo GetInfo( MiniHouseType type ) { int v = (int)type; if ( v < 0 || v >= m_Info.Length ) v = 0; return m_Info[v]; }
public MiniHouseDeed( MiniHouseType type ) { m_Type = type; Weight = 1.0; LootType = LootType.Blessed; }
public MiniHouseDeed( MiniHouseType type ) { m_Type = type; Weight = 1.0; LootType = LootType.Regular; }
public MiniHouseAddon(MiniHouseType type) { this.m_Type = type; this.Construct(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 0: { this.m_Type = (MiniHouseType)reader.ReadInt(); break; } } if (this.Weight == 0.0) this.Weight = 1.0; }
public MiniHouseDeed(MiniHouseType type) { m_Type = type; Weight = 1.0; LootType = LootType.Blessed; }
public MiniHouseDeed(MiniHouseType type) { m_Type = (type == MiniHouseType.Random) ? RandomMiniHouseDeed() : type; Weight = 1.0; LootType = LootType.Blessed; }
public MiniHouseAddon( MiniHouseType type ) { m_Type = type; Construct(); }
public ContestMiniHouseDeed(MiniHouseType type) : base(type) { }
public MiniHouseAddon(MiniHouseType type = MiniHouseType.StoneAndPlaster) { m_Type = type; Construct(); }
public MiniHouseDeed( MiniHouseType type ) { m_Type = type; Weight = 1.0; //Adam: Unbless these LootType = LootType.Regular; }
public MiniHouseDeed(MiniHouseType type) { this.m_Type = type; this.Weight = 1.0; this.LootType = LootType.Blessed; }
public ContestMiniHouseDeed( MiniHouseType type ) : base( type ) { }
public MiniHouseAddon(MiniHouseType type) { this.m_Type = type; this.Construct(); }