public bool Initialize()
 {
     if (Camera.main != null)
     {
         MiniDramaCameraController component = Camera.main.GetComponent <MiniDramaCameraController>();
         if (component != null)
         {
             UnityEngine.Object.Destroy(component);
         }
     }
     this._ActorManger.DelActorAll();
     return(true);
 }
 public void Standby()
 {
     this._Camera = Camera.main.gameObject.AddComponent <MiniDramaCameraController>();
     CameraController.EnableControll = false;
 }