public bool Initialize() { if (Camera.main != null) { MiniDramaCameraController component = Camera.main.GetComponent <MiniDramaCameraController>(); if (component != null) { UnityEngine.Object.Destroy(component); } } this._ActorManger.DelActorAll(); return(true); }
public void Standby() { this._Camera = Camera.main.gameObject.AddComponent <MiniDramaCameraController>(); CameraController.EnableControll = false; }