// Start is called before the first frame update void Start() { //particle.transform.position = particle.transform.TransformPoint(new Vector3(100, 175, 0)); tExp.text = "必要神力: " + necessaryExp.ToString() + "P"; miko = Mikochan.Instance; }
// Start is called before the first frame update void Start() { miko = Mikochan.Instance; }
// Start is called before the first frame update void Start() { mikochan = Mikochan.Instance; knockBack.x = knockBackDir; }
// Start is called before the first frame update void Start() { defaultPoss = (Vector2)(transform.position) + (Vector2.right * MOVE_RANGE); miko = Mikochan.Instance; }
void Awake() { mikoInstance = this; }
// Start is called before the first frame update void Start() { mikochan = transform.parent.GetComponent <Mikochan>(); }