private double getDesiredDepth() { return((uCon.gamepad_depth - 81 >= 0) ? desiredDepth : -Microcontroller.map(uCon.gamepad_depth, 0, 81, 2, 0)); }
private double getDesiredDepth() { return((uCon.gamepad_depth - 81 >= 0) ? desiredDepth : -Microcontroller.map(uCon.gamepad_depth, 0, 81, 2, 0)); }