public bool LatrineComplete() { if (!ShovelingComplete()) { return(false); } if (!plywoodDone) { return(false); } if (!ropeDone) { return(false); } if (!tarpDone) { return(false); } if (!toiletPaperDone) { return(false); } Debug.Log("Completed latrine uwu"); meters.MarkTaskAsDone("poop"); return(true); }
public bool TwoBucketComplete() { if (!bucketDone) { return(false); } if (!bucketTwoDone) { return(false); } if (!bagDone) { return(false); } if (!toiletPaperDone) { return(false); } if (!woodChipsDone) { return(false); } Debug.Log("Completed Two Bucket System uwu"); meters.MarkTaskAsDone("poop"); return(true); }
void Update() { if (GlobalControls.globalControlsProperties.Contains("adminMode")) { if (!virtualKeyboard) { // Set keyDown to a specific cheat if (Input.GetKeyDown(preQuakeTeleport)) { keyDown = preQuakeTeleport; } else if (Input.GetKeyDown(quakeTeleport)) { keyDown = quakeTeleport; } else if (Input.GetKeyDown(strategicMapTeleport)) { keyDown = strategicMapTeleport; } else if (Input.GetKeyDown(completeWater)) { keyDown = completeWater; } else if (Input.GetKeyDown(completePoop)) { keyDown = completePoop; } else if (Input.GetKeyDown(restart)) { keyDown = restart; } else if (Input.GetKeyDown(loadPoopItems)) { keyDown = loadPoopItems; } else if (Input.GetKeyDown(loadWaterItems)) { keyDown = loadWaterItems; } else if (Input.GetKeyDown(loadPreQuakeItems)) { keyDown = loadPreQuakeItems; } else if (Input.GetKeyDown(changeCondition)) { keyDown = changeCondition; } else if (Input.GetKeyDown(angieItems)) { keyDown = angieItems; } else if (Input.GetKeyDown(carlosItems)) { keyDown = carlosItems; } else if (Input.GetKeyDown(demItems)) { keyDown = demItems; } else if (Input.GetKeyDown(annetteItems)) { keyDown = annetteItems; } else if (Input.GetKeyDown(safiItems)) { keyDown = safiItems; } else if (Input.GetKeyDown(rainerItems)) { keyDown = rainerItems; } } if (keyDown.Equals(preQuakeTeleport))//Load PreQuakeHouse { if (GlobalControls.globalControlsProperties.Contains("apartmentCondition")) { sceneManagement.ChangeScene("PreQuakeApartment"); } else { sceneManagement.ChangeScene("PreQuakeHouse"); } } if (keyDown.Equals(quakeTeleport))//Load QuakeHouse { if (GlobalControls.globalControlsProperties.Contains("apartmentCondition")) { sceneManagement.ChangeScene("QuakeApartment"); } else { sceneManagement.ChangeScene("QuakeHouse"); } } if (keyDown.Equals(strategicMapTeleport))//Load Strategic Map { sceneManagement.ChangeScene("StrategicMap"); } if (meters && keyDown.Equals(completeWater)) //Complete Water { meters.MarkTaskAsDone("water"); } if (meters && keyDown.Equals(completePoop)) //Complete Poop { meters.MarkTaskAsDone("poop"); } if (keyDown.Equals(restart)) //Restart Game { sceneManagement.Restart(); } if (keyDown.Equals(loadPoopItems)) //Load Yard with Latrine Items { if (GlobalControls.globalControlsProperties.Contains("apartmentCondition")) { GlobalItemList.Reset(); GlobalItemList.UpdateItemList("Bucket", "Inventory", new Vector3(0, 0, 0), "Player"); GlobalItemList.UpdateItemList("Bucket 2", "Inventory", new Vector3(1, 0, 0), "Player"); GlobalItemList.UpdateItemList("Bag", "Inventory", new Vector3(2, 0, 0), "Player"); GlobalItemList.UpdateItemList("Toilet Paper", "Inventory", new Vector3(3, 0, 0), "Player"); GlobalItemList.UpdateItemList("Wood Chips", "Inventory", new Vector3(4, 0, 0), "Player"); sceneManagement.ChangeScene("Street"); } else { GlobalItemList.Reset(); GlobalItemList.UpdateItemList("Shovel", "Inventory", new Vector3(0, 0, 0), "Player"); GlobalItemList.UpdateItemList("Plywood", "Inventory", new Vector3(1, 0, 0), "Player"); GlobalItemList.UpdateItemList("Rope", "Inventory", new Vector3(2, 0, 0), "Player"); GlobalItemList.UpdateItemList("Tarp", "Inventory", new Vector3(3, 0, 0), "Player"); GlobalItemList.UpdateItemList("Toilet Paper", "Inventory", new Vector3(4, 0, 0), "Player"); sceneManagement.ChangeScene("Yard"); } } if (keyDown.Equals(loadWaterItems)) //Load scene with water task items { GlobalItemList.Reset(); GlobalItemList.UpdateItemList("Dirty Water Bottle", "Inventory", new Vector3(0, 0, 0), "Player"); GlobalItemList.UpdateItemList("Bleach", "Inventory", new Vector3(1, 0, 0), "Player"); sceneManagement.ChangeScene(SceneManager.GetActiveScene().name); } if (keyDown.Equals(loadPreQuakeItems)) //Load Yard with PreQuake Items { if (GlobalControls.globalControlsProperties.Contains("apartmentCondition")) { GlobalItemList.Reset(); GlobalItemList.UpdateItemList("Bleach", "Street", new Vector3(4.5f, 1.5f, -8.5f), "Go Bag 1"); GlobalItemList.UpdateItemList("Book", "Street", new Vector3(4.5f, 1.5f, -7.5f), "Go Bag 2"); sceneManagement.ChangeScene("Street"); } else { GlobalItemList.Reset(); GlobalItemList.UpdateItemList("Sunscreen", "Yard", new Vector3(6.5f, 0.5f, 0.5f), ""); GlobalItemList.UpdateItemList("Dirty Water Bottle", "Yard", new Vector3(-6.5f, 0.5f, 0.5f), ""); GlobalItemList.UpdateItemList("Flashlight", "Yard", new Vector3(3.5f, 0.5f, 3.5f), ""); GlobalItemList.UpdateItemList("Book", "Yard", new Vector3(-5.5f, 0.5f, -7.5f), ""); sceneManagement.ChangeScene("Yard"); } } if (keyDown.Equals(changeCondition)) { if (GlobalControls.globalControlsProperties.Contains("apartmentCondition")) { Debug.Log("Changing Global Apartment condition flag from " + GlobalControls.globalControlsProperties.Contains("apartmentCondition") + " to " + !GlobalControls.globalControlsProperties.Contains("apartmentCondition")); GlobalControls.globalControlsProperties.Remove("apartmentCondition"); GlobalItemList.Reset(); } else if (!GlobalControls.globalControlsProperties.Contains("apartmentCondition")) { Debug.Log("Changing Global Apartment condition flag from " + GlobalControls.globalControlsProperties.Contains("apartmentCondition") + " to " + !GlobalControls.globalControlsProperties.Contains("apartmentCondition")); GlobalControls.globalControlsProperties.Add("apartmentCondition"); GlobalItemList.Reset(); } } if (keyDown.Equals(angieItems)) { Debug.Log("Giving Angie Required Items"); GlobalItemList.Reset(); GlobalItemList.UpdateItemList("First Aid Kit", "Inventory", new Vector3(0, 0, 0), "Player"); GlobalItemList.UpdateItemList("Epi Pen", "Inventory", new Vector3(1, 0, 0), "Player"); GlobalItemList.UpdateItemList("Water Bottle Clean", "Inventory", new Vector3(2, 0, 0), "Player"); sceneManagement.ChangeScene("PSU"); } else if (keyDown.Equals(carlosItems)) { Debug.Log("Giving Carlos Required Items"); GlobalItemList.Reset(); GlobalItemList.UpdateItemList("Radio", "Inventory", new Vector3(0, 0, 0), "Player"); GlobalItemList.UpdateItemList("Batteries", "Inventory", new Vector3(1, 0, 0), "Player"); GlobalItemList.UpdateItemList("Water Bottle Clean", "Inventory", new Vector3(2, 0, 0), "Player"); sceneManagement.ChangeScene("PSU"); } else if (keyDown.Equals(demItems)) { Debug.Log("Giving Dem Required Items"); GlobalItemList.Reset(); GlobalItemList.UpdateItemList("Canned Food", "Inventory", new Vector3(0, 0, 0), "Player"); GlobalItemList.UpdateItemList("Can Opener", "Inventory", new Vector3(1, 0, 0), "Player"); GlobalItemList.UpdateItemList("Water Bottle Clean", "Inventory", new Vector3(2, 0, 0), "Player"); sceneManagement.ChangeScene("WaterfrontPark"); } else if (keyDown.Equals(annetteItems)) { Debug.Log("Giving Annette Required Items"); GlobalItemList.Reset(); GlobalItemList.UpdateItemList("Dog Crate", "Inventory", new Vector3(0, 0, 0), "Player"); GlobalItemList.UpdateItemList("Leash", "Inventory", new Vector3(1, 0, 0), "Player"); GlobalItemList.UpdateItemList("Water Bottle Clean", "Inventory", new Vector3(2, 0, 0), "Player"); sceneManagement.ChangeScene("PioneerCourthouseSquare"); } else if (keyDown.Equals(safiItems)) { Debug.Log("Giving Safi Required Items"); GlobalItemList.Reset(); GlobalItemList.UpdateItemList("Wrench", "Inventory", new Vector3(0, 0, 0), "Player"); GlobalItemList.UpdateItemList("Water Bottle Clean", "Inventory", new Vector3(2, 0, 0), "Player"); sceneManagement.ChangeScene("WaterfrontPark"); } else if (keyDown.Equals(rainerItems)) { Debug.Log("Giving Rainer Required Items"); GlobalItemList.Reset(); GlobalItemList.UpdateItemList("Tent", "Inventory", new Vector3(0, 0, 0), "Player"); GlobalItemList.UpdateItemList("Blanket", "Inventory", new Vector3(1, 0, 0), "Player"); GlobalItemList.UpdateItemList("Water Bottle Clean", "Inventory", new Vector3(2, 0, 0), "Player"); sceneManagement.ChangeScene("PioneerCourthouseSquare"); } keyDown = KeyCode.JoystickButton0; } }
private void InteractWithWaterPurifyingTable(StorageContainer container) { if (!container.contents && SlotIsOccupied(selectedSlotNumber)) { if (items[selectedSlotNumber].name.Equals("Dirty Water Bottle(Clone)")) { Debug.Log("Dropping water bottle"); container.contents = items[selectedSlotNumber]; items[selectedSlotNumber].SetActive(true); Transform t = player.transform; items[selectedSlotNumber].transform.position = player.destination.transform.position + player.transform.forward + Vector3.up; items[selectedSlotNumber].GetComponent <Collectible>().inStorageContainer = true; GlobalItemList.UpdateItemList(items[selectedSlotNumber].name, SceneManager.GetActiveScene().name, items[selectedSlotNumber].transform.position, container.name); // Remove item from inventory items[selectedSlotNumber] = null; inventoryUI.RemoveFromSlot(selectedSlotNumber); } } else if (container.contents && SlotIsOccupied(selectedSlotNumber)) { if (items[selectedSlotNumber].name.Equals("Bleach(Clone)") && !GlobalControls.globalControlsProperties.Contains("waterPurified")) { Debug.Log("Using bleach"); meters = referenceManager.metersCanvas.GetComponent <Meters>(); meters.MarkTaskAsDone("water"); GlobalItemList.UpdateItemList("Dirty Water Bottle", "", new Vector3(0, 0, 0), ""); GameObject.Find("Dirty Water Bottle(Clone)").SetActive(false); GlobalItemList.UpdateItemList("Water Bottle Clean", SceneManager.GetActiveScene().name, player.destination.transform.position + player.transform.forward + Vector3.up, "Water Purifying Table"); GlobalControls.globalControlsProperties.Add("waterPurified"); GameObject prefab = (GameObject)Resources.Load("Water Bottle Clean", typeof(GameObject)); GameObject waterBottleClean = Instantiate(prefab, player.destination.transform.position + player.transform.forward + Vector3.up, Quaternion.identity); container.contents = waterBottleClean; } } else { int i = FirstEmptySlot(); if (i >= 0 && !SlotIsOccupied(i) && container.contents) { //picking up the item GameObject item = container.RemoveItem(); item.GetComponent <Collectible>().inStorageContainer = false; PickUp(item); } } }