コード例 #1
0
ファイル: LatrineStorage.cs プロジェクト: PeterDrake/quoke2
 public bool LatrineComplete()
 {
     if (!ShovelingComplete())
     {
         return(false);
     }
     if (!plywoodDone)
     {
         return(false);
     }
     if (!ropeDone)
     {
         return(false);
     }
     if (!tarpDone)
     {
         return(false);
     }
     if (!toiletPaperDone)
     {
         return(false);
     }
     Debug.Log("Completed latrine uwu");
     meters.MarkTaskAsDone("poop");
     return(true);
 }
コード例 #2
0
ファイル: TwoBucketScript.cs プロジェクト: PeterDrake/quoke2
 public bool TwoBucketComplete()
 {
     if (!bucketDone)
     {
         return(false);
     }
     if (!bucketTwoDone)
     {
         return(false);
     }
     if (!bagDone)
     {
         return(false);
     }
     if (!toiletPaperDone)
     {
         return(false);
     }
     if (!woodChipsDone)
     {
         return(false);
     }
     Debug.Log("Completed Two Bucket System uwu");
     meters.MarkTaskAsDone("poop");
     return(true);
 }
コード例 #3
0
    void Update()
    {
        if (GlobalControls.globalControlsProperties.Contains("adminMode"))
        {
            if (!virtualKeyboard)
            {
                // Set keyDown to a specific cheat
                if (Input.GetKeyDown(preQuakeTeleport))
                {
                    keyDown = preQuakeTeleport;
                }
                else if (Input.GetKeyDown(quakeTeleport))
                {
                    keyDown = quakeTeleport;
                }
                else if (Input.GetKeyDown(strategicMapTeleport))
                {
                    keyDown = strategicMapTeleport;
                }
                else if (Input.GetKeyDown(completeWater))
                {
                    keyDown = completeWater;
                }
                else if (Input.GetKeyDown(completePoop))
                {
                    keyDown = completePoop;
                }
                else if (Input.GetKeyDown(restart))
                {
                    keyDown = restart;
                }
                else if (Input.GetKeyDown(loadPoopItems))
                {
                    keyDown = loadPoopItems;
                }
                else if (Input.GetKeyDown(loadWaterItems))
                {
                    keyDown = loadWaterItems;
                }
                else if (Input.GetKeyDown(loadPreQuakeItems))
                {
                    keyDown = loadPreQuakeItems;
                }
                else if (Input.GetKeyDown(changeCondition))
                {
                    keyDown = changeCondition;
                }
                else if (Input.GetKeyDown(angieItems))
                {
                    keyDown = angieItems;
                }
                else if (Input.GetKeyDown(carlosItems))
                {
                    keyDown = carlosItems;
                }
                else if (Input.GetKeyDown(demItems))
                {
                    keyDown = demItems;
                }
                else if (Input.GetKeyDown(annetteItems))
                {
                    keyDown = annetteItems;
                }
                else if (Input.GetKeyDown(safiItems))
                {
                    keyDown = safiItems;
                }
                else if (Input.GetKeyDown(rainerItems))
                {
                    keyDown = rainerItems;
                }
            }

            if (keyDown.Equals(preQuakeTeleport))//Load PreQuakeHouse
            {
                if (GlobalControls.globalControlsProperties.Contains("apartmentCondition"))
                {
                    sceneManagement.ChangeScene("PreQuakeApartment");
                }
                else
                {
                    sceneManagement.ChangeScene("PreQuakeHouse");
                }
            }
            if (keyDown.Equals(quakeTeleport))//Load QuakeHouse
            {
                if (GlobalControls.globalControlsProperties.Contains("apartmentCondition"))
                {
                    sceneManagement.ChangeScene("QuakeApartment");
                }
                else
                {
                    sceneManagement.ChangeScene("QuakeHouse");
                }
            }
            if (keyDown.Equals(strategicMapTeleport))//Load Strategic Map
            {
                sceneManagement.ChangeScene("StrategicMap");
            }
            if (meters && keyDown.Equals(completeWater)) //Complete Water
            {
                meters.MarkTaskAsDone("water");
            }
            if (meters && keyDown.Equals(completePoop)) //Complete Poop
            {
                meters.MarkTaskAsDone("poop");
            }
            if (keyDown.Equals(restart)) //Restart Game
            {
                sceneManagement.Restart();
            }
            if (keyDown.Equals(loadPoopItems)) //Load Yard with Latrine Items
            {
                if (GlobalControls.globalControlsProperties.Contains("apartmentCondition"))
                {
                    GlobalItemList.Reset();
                    GlobalItemList.UpdateItemList("Bucket", "Inventory", new Vector3(0, 0, 0), "Player");
                    GlobalItemList.UpdateItemList("Bucket 2", "Inventory", new Vector3(1, 0, 0), "Player");
                    GlobalItemList.UpdateItemList("Bag", "Inventory", new Vector3(2, 0, 0), "Player");
                    GlobalItemList.UpdateItemList("Toilet Paper", "Inventory", new Vector3(3, 0, 0), "Player");
                    GlobalItemList.UpdateItemList("Wood Chips", "Inventory", new Vector3(4, 0, 0), "Player");
                    sceneManagement.ChangeScene("Street");
                }
                else
                {
                    GlobalItemList.Reset();
                    GlobalItemList.UpdateItemList("Shovel", "Inventory", new Vector3(0, 0, 0), "Player");
                    GlobalItemList.UpdateItemList("Plywood", "Inventory", new Vector3(1, 0, 0), "Player");
                    GlobalItemList.UpdateItemList("Rope", "Inventory", new Vector3(2, 0, 0), "Player");
                    GlobalItemList.UpdateItemList("Tarp", "Inventory", new Vector3(3, 0, 0), "Player");
                    GlobalItemList.UpdateItemList("Toilet Paper", "Inventory", new Vector3(4, 0, 0), "Player");
                    sceneManagement.ChangeScene("Yard");
                }
            }
            if (keyDown.Equals(loadWaterItems)) //Load scene with water task items
            {
                GlobalItemList.Reset();
                GlobalItemList.UpdateItemList("Dirty Water Bottle", "Inventory", new Vector3(0, 0, 0), "Player");
                GlobalItemList.UpdateItemList("Bleach", "Inventory", new Vector3(1, 0, 0), "Player");
                sceneManagement.ChangeScene(SceneManager.GetActiveScene().name);
            }
            if (keyDown.Equals(loadPreQuakeItems)) //Load Yard with PreQuake Items
            {
                if (GlobalControls.globalControlsProperties.Contains("apartmentCondition"))
                {
                    GlobalItemList.Reset();
                    GlobalItemList.UpdateItemList("Bleach", "Street", new Vector3(4.5f, 1.5f, -8.5f), "Go Bag 1");
                    GlobalItemList.UpdateItemList("Book", "Street", new Vector3(4.5f, 1.5f, -7.5f), "Go Bag 2");
                    sceneManagement.ChangeScene("Street");
                }
                else
                {
                    GlobalItemList.Reset();
                    GlobalItemList.UpdateItemList("Sunscreen", "Yard", new Vector3(6.5f, 0.5f, 0.5f), "");
                    GlobalItemList.UpdateItemList("Dirty Water Bottle", "Yard", new Vector3(-6.5f, 0.5f, 0.5f), "");
                    GlobalItemList.UpdateItemList("Flashlight", "Yard", new Vector3(3.5f, 0.5f, 3.5f), "");
                    GlobalItemList.UpdateItemList("Book", "Yard", new Vector3(-5.5f, 0.5f, -7.5f), "");
                    sceneManagement.ChangeScene("Yard");
                }
            }

            if (keyDown.Equals(changeCondition))
            {
                if (GlobalControls.globalControlsProperties.Contains("apartmentCondition"))
                {
                    Debug.Log("Changing Global Apartment condition flag from " +
                              GlobalControls.globalControlsProperties.Contains("apartmentCondition") +
                              " to " + !GlobalControls.globalControlsProperties.Contains("apartmentCondition"));
                    GlobalControls.globalControlsProperties.Remove("apartmentCondition");
                    GlobalItemList.Reset();
                }
                else if (!GlobalControls.globalControlsProperties.Contains("apartmentCondition"))
                {
                    Debug.Log("Changing Global Apartment condition flag from " +
                              GlobalControls.globalControlsProperties.Contains("apartmentCondition") +
                              " to " + !GlobalControls.globalControlsProperties.Contains("apartmentCondition"));
                    GlobalControls.globalControlsProperties.Add("apartmentCondition");
                    GlobalItemList.Reset();
                }
            }

            if (keyDown.Equals(angieItems))
            {
                Debug.Log("Giving Angie Required Items");
                GlobalItemList.Reset();
                GlobalItemList.UpdateItemList("First Aid Kit", "Inventory", new Vector3(0, 0, 0), "Player");
                GlobalItemList.UpdateItemList("Epi Pen", "Inventory", new Vector3(1, 0, 0), "Player");
                GlobalItemList.UpdateItemList("Water Bottle Clean", "Inventory", new Vector3(2, 0, 0), "Player");
                sceneManagement.ChangeScene("PSU");
            }
            else if (keyDown.Equals(carlosItems))
            {
                Debug.Log("Giving Carlos Required Items");
                GlobalItemList.Reset();
                GlobalItemList.UpdateItemList("Radio", "Inventory", new Vector3(0, 0, 0), "Player");
                GlobalItemList.UpdateItemList("Batteries", "Inventory", new Vector3(1, 0, 0), "Player");
                GlobalItemList.UpdateItemList("Water Bottle Clean", "Inventory", new Vector3(2, 0, 0), "Player");
                sceneManagement.ChangeScene("PSU");
            }
            else if (keyDown.Equals(demItems))
            {
                Debug.Log("Giving Dem Required Items");
                GlobalItemList.Reset();
                GlobalItemList.UpdateItemList("Canned Food", "Inventory", new Vector3(0, 0, 0), "Player");
                GlobalItemList.UpdateItemList("Can Opener", "Inventory", new Vector3(1, 0, 0), "Player");
                GlobalItemList.UpdateItemList("Water Bottle Clean", "Inventory", new Vector3(2, 0, 0), "Player");
                sceneManagement.ChangeScene("WaterfrontPark");
            }
            else if (keyDown.Equals(annetteItems))
            {
                Debug.Log("Giving Annette Required Items");
                GlobalItemList.Reset();
                GlobalItemList.UpdateItemList("Dog Crate", "Inventory", new Vector3(0, 0, 0), "Player");
                GlobalItemList.UpdateItemList("Leash", "Inventory", new Vector3(1, 0, 0), "Player");
                GlobalItemList.UpdateItemList("Water Bottle Clean", "Inventory", new Vector3(2, 0, 0), "Player");
                sceneManagement.ChangeScene("PioneerCourthouseSquare");
            }
            else if (keyDown.Equals(safiItems))
            {
                Debug.Log("Giving Safi Required Items");
                GlobalItemList.Reset();
                GlobalItemList.UpdateItemList("Wrench", "Inventory", new Vector3(0, 0, 0), "Player");
                GlobalItemList.UpdateItemList("Water Bottle Clean", "Inventory", new Vector3(2, 0, 0), "Player");
                sceneManagement.ChangeScene("WaterfrontPark");
            }
            else if (keyDown.Equals(rainerItems))
            {
                Debug.Log("Giving Rainer Required Items");
                GlobalItemList.Reset();
                GlobalItemList.UpdateItemList("Tent", "Inventory", new Vector3(0, 0, 0), "Player");
                GlobalItemList.UpdateItemList("Blanket", "Inventory", new Vector3(1, 0, 0), "Player");
                GlobalItemList.UpdateItemList("Water Bottle Clean", "Inventory", new Vector3(2, 0, 0), "Player");
                sceneManagement.ChangeScene("PioneerCourthouseSquare");
            }

            keyDown = KeyCode.JoystickButton0;
        }
    }
コード例 #4
0
ファイル: Inventory.cs プロジェクト: PeterDrake/quoke2
    private void InteractWithWaterPurifyingTable(StorageContainer container)
    {
        if (!container.contents && SlotIsOccupied(selectedSlotNumber))
        {
            if (items[selectedSlotNumber].name.Equals("Dirty Water Bottle(Clone)"))
            {
                Debug.Log("Dropping water bottle");
                container.contents = items[selectedSlotNumber];
                items[selectedSlotNumber].SetActive(true);
                Transform t = player.transform;
                items[selectedSlotNumber].transform.position =
                    player.destination.transform.position + player.transform.forward + Vector3.up;
                items[selectedSlotNumber].GetComponent <Collectible>().inStorageContainer = true;

                GlobalItemList.UpdateItemList(items[selectedSlotNumber].name, SceneManager.GetActiveScene().name,
                                              items[selectedSlotNumber].transform.position, container.name);

                // Remove item from inventory
                items[selectedSlotNumber] = null;
                inventoryUI.RemoveFromSlot(selectedSlotNumber);
            }
        }
        else if (container.contents && SlotIsOccupied(selectedSlotNumber))
        {
            if (items[selectedSlotNumber].name.Equals("Bleach(Clone)") && !GlobalControls.globalControlsProperties.Contains("waterPurified"))
            {
                Debug.Log("Using bleach");

                meters = referenceManager.metersCanvas.GetComponent <Meters>();
                meters.MarkTaskAsDone("water");

                GlobalItemList.UpdateItemList("Dirty Water Bottle",
                                              "",
                                              new Vector3(0, 0, 0),
                                              "");
                GameObject.Find("Dirty Water Bottle(Clone)").SetActive(false);
                GlobalItemList.UpdateItemList("Water Bottle Clean",
                                              SceneManager.GetActiveScene().name,
                                              player.destination.transform.position + player.transform.forward + Vector3.up,
                                              "Water Purifying Table");
                GlobalControls.globalControlsProperties.Add("waterPurified");

                GameObject prefab           = (GameObject)Resources.Load("Water Bottle Clean", typeof(GameObject));
                GameObject waterBottleClean = Instantiate(prefab,
                                                          player.destination.transform.position + player.transform.forward + Vector3.up,
                                                          Quaternion.identity);
                container.contents = waterBottleClean;
            }
        }
        else
        {
            int i = FirstEmptySlot();
            if (i >= 0 && !SlotIsOccupied(i) && container.contents)
            {
                //picking up the item
                GameObject item = container.RemoveItem();
                item.GetComponent <Collectible>().inStorageContainer = false;
                PickUp(item);
            }
        }
    }