private Mesh MakeCube1() { List <Color> colors = new List <Color>(); Mesh mesh = MeshTools.MakeSmoothCube(); for (int i = 0; i < mesh.vertexCount; i++) { Color color = Color.HSVToRGB(0, Random.Range(0, 2), 0); colors.Add(color); } mesh.SetColors(colors); return(mesh); }