void CombineMesh() { GameObject existingGemCells = GameObject.Find("GemCells"); if (existingGemCells != null) { Mesh combinedMesh = MeshTools.CombineGameObjectMeshes(currentGemsObjs); AssetDatabase.CreateAsset(combinedMesh, "Assets/" + settings.combineMeshOutPath); AssetDatabase.SaveAssets(); //DestroyImmediate(existingGemCells); } }