private void OnEnable() { Time.timeScale = 1f; ObjSemaforo.SetActive(true); Score.SetActive(false); btnMenu.SetActive(false); MenuInGame.SetActive(false); if (GameManager.InstancioadorInimigos.activeInHierarchy) { GameManager.InstancioadorInimigos.SetActive(false); } valueScore = 0f; }
public void btnContinuar() { Time.timeScale = 1.0f; btnMenu.SetActive(true); MenuInGame.SetActive(false); }
public void btnMenuGame() { Time.timeScale = 0.0f; btnMenu.SetActive(false); MenuInGame.SetActive(true); }