Exemplo n.º 1
0
        public static void StartRoom(Player player, int floor)
        {
            Console.Clear();
            MenuDoes.DrawMenu();
            CharacterInfo.ShortAttributes(player);
            MenuDoes.CommandToggle(0, player.zToggle, player);
            SceneSocial.DrawScene(player);
            SceneSocial.DrawInput(new string[] { "//Continue" }, 0);
            int x = 5;
            int y = 8;

            string[] dialogue = SRString(floor);
            player.CreateSkill(floor);
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.SetCursorPosition(7, 8); Console.Write("Plutchik's Soul");
            Console.ForegroundColor = ConsoleColor.White;
            Console.Write(": It's time to continue your journey.");
            SceneSocial.DrawInput(new string[] { "//Continue" }, 0);
            SceneBattle.PressEnter();
            Console.SetCursorPosition(7, 9); Console.ForegroundColor = ConsoleColor.Green;
            Console.Write("!You have been fully restored!");
            SceneSocial.DrawInput(new string[] { "//Leave Room" }, 0);
            player.Life     = player.FindLife();
            player.Resource = player.ResourceAttribute != Attributes.Intuition ? player.FindResource() : 0;
            SceneBattle.PressEnter();
        }
Exemplo n.º 2
0
 public static void Initialize(Player player, Map map)
 {
     Console.Clear();
     MenuDoes.DrawMenu();
     CharacterInfo.ShortSheet(player);
     MenuDoes.CommandClear();
     MenuDoes.CommandToggle(0, player.zToggle, player);
     SceneMap.DrawMap(player, map);
 }