public static void StartRoom(Player player, int floor) { Console.Clear(); MenuDoes.DrawMenu(); CharacterInfo.ShortAttributes(player); MenuDoes.CommandToggle(0, player.zToggle, player); SceneSocial.DrawScene(player); SceneSocial.DrawInput(new string[] { "//Continue" }, 0); int x = 5; int y = 8; string[] dialogue = SRString(floor); player.CreateSkill(floor); Console.ForegroundColor = ConsoleColor.Cyan; Console.SetCursorPosition(7, 8); Console.Write("Plutchik's Soul"); Console.ForegroundColor = ConsoleColor.White; Console.Write(": It's time to continue your journey."); SceneSocial.DrawInput(new string[] { "//Continue" }, 0); SceneBattle.PressEnter(); Console.SetCursorPosition(7, 9); Console.ForegroundColor = ConsoleColor.Green; Console.Write("!You have been fully restored!"); SceneSocial.DrawInput(new string[] { "//Leave Room" }, 0); player.Life = player.FindLife(); player.Resource = player.ResourceAttribute != Attributes.Intuition ? player.FindResource() : 0; SceneBattle.PressEnter(); }
public static void Initialize(Player player, Map map) { Console.Clear(); MenuDoes.DrawMenu(); CharacterInfo.ShortSheet(player); MenuDoes.CommandClear(); MenuDoes.CommandToggle(0, player.zToggle, player); SceneMap.DrawMap(player, map); }