Exemplo n.º 1
0
    IEnumerator Co_ShowSideEffectBloom(SideEffectExecute.TriggerTime triggerTime, SideEffectExecute.TriggerRange triggerRange, Color color, float duration)
    {
        if (triggerTime == SideEffectExecute.TriggerTime.OnMechDie && triggerRange == SideEffectExecute.TriggerRange.Self)
        {
            MechTriggerIconComponent.IconJump(MechTriggerIcon.IconTypes.Die);
        }
        else
        {
            MechTriggerIconComponent.IconJump(MechTriggerIcon.IconTypes.Trigger);
        }

        MechBloomComponent.SetSideEffectTriggerBloomShow(true);
        MechBloomComponent.SetSideEffectTriggerBloomColor(color, 2);
        AudioManager.Instance.SoundPlay("sfx/OnSE");
        yield return(new WaitForSeconds(duration));

        MechBloomComponent.SetSideEffectTriggerBloomShow(false);
        BattleEffectsManager.Instance.Effect_Main.EffectEnd();
    }