public void Widen(ISimplifiedGeometrySink geometrySink, float strokeWidth, IStrokeStyle strokeStyle, Matrix3x2Float?worldTransform, float?flatteningTolerance) { base.innerRefT.Widen(geometrySink, strokeWidth, strokeStyle, worldTransform, flatteningTolerance); }
public bool StrokeContainsPoint(PointFloat point, float strokeWidth, IStrokeStyle strokeStyle, Matrix3x2Float?worldTransform, float?flatteningTolerance) => base.innerRefT.StrokeContainsPoint(point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance);
public void Tessellate(ITessellationSink tessellationSink, Matrix3x2Float?worldTransform, float?flatteningTolerance) { base.innerRefT.Tessellate(tessellationSink, worldTransform, flatteningTolerance); }
public void Outline(ISimplifiedGeometrySink geometrySink, Matrix3x2Float?worldTransform, float?flatteningTolerance) { base.innerRefT.Outline(geometrySink, worldTransform, flatteningTolerance); }
public void Simplify(ISimplifiedGeometrySink geometrySink, GeometrySimplificationOption simplificationOption, Matrix3x2Float?worldTransform, float?flatteningTolerance) { base.innerRefT.Simplify(geometrySink, simplificationOption, worldTransform, flatteningTolerance); }
public RectFloat GetBounds(Matrix3x2Float?worldTransform) => base.innerRefT.GetBounds(worldTransform);
public RectFloat GetWidenedBounds(float strokeWidth, IStrokeStyle strokeStyle, Matrix3x2Float?worldTransform, float?flatteningTolerance) => base.innerRefT.GetWidenedBounds(strokeWidth, strokeStyle, worldTransform, flatteningTolerance);
public PointAndTangentFloat ComputePointAtLength(float length, Matrix3x2Float?worldTransform, float?flatteningTolerance) => base.innerRefT.ComputePointAtLength(length, worldTransform, flatteningTolerance);
public bool FillContainsPoint(PointFloat point, Matrix3x2Float?worldTransform, float?flatteningTolerance) => base.innerRefT.FillContainsPoint(point, worldTransform, flatteningTolerance);
public PointDescriptionFloat ComputePointAndSegmentAtLength(float length, int startSegment, Matrix3x2Float?worldTransform, float?flatteningTolerance) => base.innerRefT.ComputePointAndSegmentAtLength(length, startSegment, worldTransform, flatteningTolerance);
public float ComputeLength(Matrix3x2Float?worldTransform, float?flatteningTolerance) => base.innerRefT.ComputeLength(worldTransform, flatteningTolerance);
public GeometryRelation CompareWithGeometry(IGeometry inputGeometry, Matrix3x2Float?inputGeometryTransform, float?flatteningTolerance) => base.innerRefT.CompareWithGeometry(inputGeometry, inputGeometryTransform, flatteningTolerance);
public void CombineWithGeometry(ISimplifiedGeometrySink geometrySink, IGeometry inputGeometry, GeometryCombineMode combineMode, Matrix3x2Float?inputGeometryTransform, float?flatteningTolerance) { base.innerRefT.CombineWithGeometry(geometrySink, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance); }
public ITextLayout CreateGdiCompatibleTextLayout(string text, ITextFormat textFormat, float layoutWidth, float layoutHeight, float pixelsPerDip, Matrix3x2Float?transform, bool useGdiNatural) => base.innerRefT.CreateGdiCompatibleTextLayout(text, textFormat, layoutWidth, layoutHeight, pixelsPerDip, transform, useGdiNatural);