コード例 #1
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 public void Widen(ISimplifiedGeometrySink geometrySink, float strokeWidth, IStrokeStyle strokeStyle, Matrix3x2Float?worldTransform, float?flatteningTolerance)
 {
     base.innerRefT.Widen(geometrySink, strokeWidth, strokeStyle, worldTransform, flatteningTolerance);
 }
コード例 #2
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 public bool StrokeContainsPoint(PointFloat point, float strokeWidth, IStrokeStyle strokeStyle, Matrix3x2Float?worldTransform, float?flatteningTolerance) =>
 base.innerRefT.StrokeContainsPoint(point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance);
コード例 #3
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 public void Tessellate(ITessellationSink tessellationSink, Matrix3x2Float?worldTransform, float?flatteningTolerance)
 {
     base.innerRefT.Tessellate(tessellationSink, worldTransform, flatteningTolerance);
 }
コード例 #4
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 public void Outline(ISimplifiedGeometrySink geometrySink, Matrix3x2Float?worldTransform, float?flatteningTolerance)
 {
     base.innerRefT.Outline(geometrySink, worldTransform, flatteningTolerance);
 }
コード例 #5
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 public void Simplify(ISimplifiedGeometrySink geometrySink, GeometrySimplificationOption simplificationOption, Matrix3x2Float?worldTransform, float?flatteningTolerance)
 {
     base.innerRefT.Simplify(geometrySink, simplificationOption, worldTransform, flatteningTolerance);
 }
コード例 #6
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 public RectFloat GetBounds(Matrix3x2Float?worldTransform) =>
 base.innerRefT.GetBounds(worldTransform);
コード例 #7
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 public RectFloat GetWidenedBounds(float strokeWidth, IStrokeStyle strokeStyle, Matrix3x2Float?worldTransform, float?flatteningTolerance) =>
 base.innerRefT.GetWidenedBounds(strokeWidth, strokeStyle, worldTransform, flatteningTolerance);
コード例 #8
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 public PointAndTangentFloat ComputePointAtLength(float length, Matrix3x2Float?worldTransform, float?flatteningTolerance) =>
 base.innerRefT.ComputePointAtLength(length, worldTransform, flatteningTolerance);
コード例 #9
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 public bool FillContainsPoint(PointFloat point, Matrix3x2Float?worldTransform, float?flatteningTolerance) =>
 base.innerRefT.FillContainsPoint(point, worldTransform, flatteningTolerance);
コード例 #10
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 public PointDescriptionFloat ComputePointAndSegmentAtLength(float length, int startSegment, Matrix3x2Float?worldTransform, float?flatteningTolerance) =>
 base.innerRefT.ComputePointAndSegmentAtLength(length, startSegment, worldTransform, flatteningTolerance);
コード例 #11
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 public float ComputeLength(Matrix3x2Float?worldTransform, float?flatteningTolerance) =>
 base.innerRefT.ComputeLength(worldTransform, flatteningTolerance);
コード例 #12
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 public GeometryRelation CompareWithGeometry(IGeometry inputGeometry, Matrix3x2Float?inputGeometryTransform, float?flatteningTolerance) =>
 base.innerRefT.CompareWithGeometry(inputGeometry, inputGeometryTransform, flatteningTolerance);
コード例 #13
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 public void CombineWithGeometry(ISimplifiedGeometrySink geometrySink, IGeometry inputGeometry, GeometryCombineMode combineMode, Matrix3x2Float?inputGeometryTransform, float?flatteningTolerance)
 {
     base.innerRefT.CombineWithGeometry(geometrySink, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance);
 }
コード例 #14
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 public ITextLayout CreateGdiCompatibleTextLayout(string text, ITextFormat textFormat, float layoutWidth, float layoutHeight, float pixelsPerDip, Matrix3x2Float?transform, bool useGdiNatural) =>
 base.innerRefT.CreateGdiCompatibleTextLayout(text, textFormat, layoutWidth, layoutHeight, pixelsPerDip, transform, useGdiNatural);