Exemplo n.º 1
0
    public static Vector3 GetShootingRaycastPos(Vector3 _basePos, Quaternion _baseRot, Vector3 _offset)
    {
        Vector3    pos  = _basePos;
        Quaternion rot  = _baseRot;
        Vector3    offs = _offset;

        offs  = MathfPlus.RotateVecAroundYAxisByRotation(offs, rot);
        offs += pos;
        return(offs);
    }