Exemplo n.º 1
0
    public Vector3 RoadCenterAt(float distanceFromStart, out bool done, out Vector3 direction)
    {
        var segments = Math.Round(CachedNodes.Length * 100 * SegmentRate);

        var nodePositions = CachedNodes.Select(x => x.transform.localPosition).ToArray();

        float lengthSeen = 0;

        for (int i = 0; i <= segments; i++)
        {
            var s = i / (float)segments;

            var     center     = MathfPlus.BSpline(nodePositions, s);
            Vector3 nextCenter = MathfPlus.BSpline(nodePositions, (i + 1) / (float)segments);
            direction = nextCenter - center;

            var segmentLength = Vector3.Distance(nextCenter, center);
            lengthSeen += segmentLength;

            if (lengthSeen > distanceFromStart)
            {
                float distanceAtLastSegment = lengthSeen - segmentLength;
                done = false;
                return(transform.localToWorldMatrix * MathfPlus.PadVector3(Vector3.Lerp(center, nextCenter, (distanceFromStart - distanceAtLastSegment) / (lengthSeen - distanceAtLastSegment))));
            }
        }

        // fallback : at distance = 0
        done      = true;
        direction = Vector3.zero;
        return(Vector3.zero);
    }