private float Operation(Flow flow)
        {
            float normalizedInput      = MathLibrary.ReverseLinearFunction(flow.GetValue <float>(input), flow.GetValue <float>(minimumRange), flow.GetValue <float>(maximumRange));
            float normalizedInflection = MathLibrary.ReverseLinearFunction(flow.GetValue <float>(inflectionPoint), flow.GetValue <float>(minimumRange), flow.GetValue <float>(maximumRange));

            return(MathLibrary.DecayingSigmoid(normalizedInput, normalizedInflection, flow.GetValue <float>(minimum), flow.GetValue <float>(decayFactor), flow.GetValue <float>(scale)));
        }
        private float Operation(Recursion recursion)
        {
            float inputValue           = Mathf.Clamp01(input.GetValue <float>(recursion));
            float inflectionPointValue = Mathf.Clamp01(inflectionPoint.GetValue <float>(recursion));

            return(MathLibrary.DecayingSigmoid(inputValue, inflectionPointValue, minimum.GetValue <float>(), decayFactor.GetValue <float>(), scale.GetValue <float>()));
        }
Exemplo n.º 3
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        private float Operation(Recursion recursion)
        {
            float normalizedInput      = MathLibrary.ReverseLinearFunction(input.GetValue <float>(), minimumRange.GetValue <float>(), maximumRange.GetValue <float>());
            float normalizedInflection = MathLibrary.ReverseLinearFunction(inflectionPoint.GetValue <float>(), minimumRange.GetValue <float>(), maximumRange.GetValue <float>());

            return(MathLibrary.DecayingSigmoid(normalizedInput, normalizedInflection, minimum.GetValue <float>(), decayFactor.GetValue <float>(), scale.GetValue <float>()));
        }