public void Rotate()
    {
        Furniture.Rotate();

        var draggableTileMap = PreviewObject.GetComponent <TileMap2D>();

        draggableTileMap.Reverse();
        MarkTileMap.Reverse();

        ResizingColliders();

        PreviewObject.GetComponent <SpriteRenderer>().sprite = Furniture.GetComponent <SpriteRenderer>().sprite;
    }
    private void Awake()
    {
        IsInteriorMode          = false;
        touchCollider.isTrigger = true;

        furniture.Setup();

        MarkTileMap.GenerateMap(furniture.FurnitureData.tileSize);

        PreviewObjectSetup();
        ResizingColliders();

        touchInteraction.onClicked.AddListener(OnClicked);
    }