public void Rotate() { Furniture.Rotate(); var draggableTileMap = PreviewObject.GetComponent <TileMap2D>(); draggableTileMap.Reverse(); MarkTileMap.Reverse(); ResizingColliders(); PreviewObject.GetComponent <SpriteRenderer>().sprite = Furniture.GetComponent <SpriteRenderer>().sprite; }
private void Awake() { IsInteriorMode = false; touchCollider.isTrigger = true; furniture.Setup(); MarkTileMap.GenerateMap(furniture.FurnitureData.tileSize); PreviewObjectSetup(); ResizingColliders(); touchInteraction.onClicked.AddListener(OnClicked); }