Métodos Frequentes
Métodos Frequentes
Métodos Frequentes
Métodos Frequentes
void OnTriggerExit2D(Collider2D collidingObject) { Debug.Log("On trigger exit"); if (collidingObject.gameObject.CompareTag("CameraCrowdColliderRow1")) { mapManager.AddNextCrowdRobot(transform.position, transform.parent); robotManager.deleteRobot(gameObject); //Destroy (gameObject); } }