private void OnEnable()
    {
        if (canPlaceMaterial == null && m_canPlaceMaterial != null)
        {
            canPlaceMaterial = m_canPlaceMaterial;
        }
        if (cannotPlaceMaterial == null && m_cannotPlaceMaterial != null)
        {
            cannotPlaceMaterial = m_cannotPlaceMaterial;
        }

        if (houseHoldItemDataID == -9999)
        {
            gameObject.SetActive(false);
        }
        else
        {
            RegisterOriginalMaterials();
            MainGameManager.AddObject(this);
        }
    }