Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        // get animator, rb
        animator = GetComponent <Animator>();
        rb2D     = this.GetComponent <Rigidbody2D>();

        // init state
        state = STATE.NORMAL;

        // init skills
        Skill dash   = new DashSkill();
        Skill magnet = new MagnetSkill(number);

        skills = new Skill[] { dash, magnet };

        foreach (Skill skl in skills)
        {
            skl.Init();
        }

        item = null;

        // get skill board
        myTextBoard = GameObject.Find(textBoardName[number]).GetComponent <Text>();

        // init cmdHolder
        cmdHolder = new CommandHolderKeyboard(number);
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        animator = GetComponent <Animator>();
        rb2D     = this.GetComponent <Rigidbody2D>();
        state    = STATE.NORMAL;

        Skill dash   = new Skill("Dash", 20f, 2f);
        Skill magnet = new MagnetSkill();

        skills = new Skill[] { dash, magnet };

        mySkillBoard = GameObject.Find(textBoardName[number]).GetComponent <Text>();;

        foreach (Skill skl in skills)
        {
            skl.Init();
        }
    }
Exemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        animator = GetComponent<Animator>();
        rb2D = this.GetComponent<Rigidbody2D>();
        state = STATE.NORMAL;

        Skill dash = new Skill("Dash", 20f, 2f);
        Skill magnet = new MagnetSkill();
        skills = new Skill[] { dash, magnet};

        mySkillBoard = GameObject.Find(textBoardName[number]).GetComponent<Text>(); ;

        foreach(Skill skl in skills) {
            skl.Init();
        }
    }
Exemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        // get animator, rb
        animator = GetComponent<Animator>();
        rb2D = this.GetComponent<Rigidbody2D>();

        // init state
        state = STATE.NORMAL;

        // init skills
        Skill dash = new DashSkill();
        Skill magnet = new MagnetSkill(number);
        skills = new Skill[] { dash, magnet };

        foreach (Skill skl in skills) {
            skl.Init();
        }

        item = null;

        // get skill board
        myTextBoard = GameObject.Find(textBoardName[number]).GetComponent<Text>();

        // init cmdHolder
        cmdHolder = new CommandHolderKeyboard(number);
    }