// Use this for initialization void Start() { // get animator, rb animator = GetComponent <Animator>(); rb2D = this.GetComponent <Rigidbody2D>(); // init state state = STATE.NORMAL; // init skills Skill dash = new DashSkill(); Skill magnet = new MagnetSkill(number); skills = new Skill[] { dash, magnet }; foreach (Skill skl in skills) { skl.Init(); } item = null; // get skill board myTextBoard = GameObject.Find(textBoardName[number]).GetComponent <Text>(); // init cmdHolder cmdHolder = new CommandHolderKeyboard(number); }
// Use this for initialization void Start() { animator = GetComponent <Animator>(); rb2D = this.GetComponent <Rigidbody2D>(); state = STATE.NORMAL; Skill dash = new Skill("Dash", 20f, 2f); Skill magnet = new MagnetSkill(); skills = new Skill[] { dash, magnet }; mySkillBoard = GameObject.Find(textBoardName[number]).GetComponent <Text>();; foreach (Skill skl in skills) { skl.Init(); } }
// Use this for initialization void Start() { animator = GetComponent<Animator>(); rb2D = this.GetComponent<Rigidbody2D>(); state = STATE.NORMAL; Skill dash = new Skill("Dash", 20f, 2f); Skill magnet = new MagnetSkill(); skills = new Skill[] { dash, magnet}; mySkillBoard = GameObject.Find(textBoardName[number]).GetComponent<Text>(); ; foreach(Skill skl in skills) { skl.Init(); } }
// Use this for initialization void Start() { // get animator, rb animator = GetComponent<Animator>(); rb2D = this.GetComponent<Rigidbody2D>(); // init state state = STATE.NORMAL; // init skills Skill dash = new DashSkill(); Skill magnet = new MagnetSkill(number); skills = new Skill[] { dash, magnet }; foreach (Skill skl in skills) { skl.Init(); } item = null; // get skill board myTextBoard = GameObject.Find(textBoardName[number]).GetComponent<Text>(); // init cmdHolder cmdHolder = new CommandHolderKeyboard(number); }