Exemplo n.º 1
0
        private async void PlayerMagicalTroopsLoadingTimer_Tick(object sender, EventArgs e)
        {
            //--------------------
            ((Timer)sender).Enabled = false;
            ((Timer)sender).Dispose();
            //--------------------
            ThereIsServer.GameObjects.MyProfile.PlayerMagicalTroops =
                await MagicalTroop.LoadPlayerMagicalTroop();

            //MessageBox.Show("2");

            //--------------------
            this.IsLoadingEnded2 = true;
        }
Exemplo n.º 2
0
        //--------------------------------------------------
        private async void CreatePlayerMagicalTroops_Tick(object sender, EventArgs e)
        {
            ((Timer)sender).Enabled = false;
            ((Timer)sender).Dispose();
            //-----------------------------------------------



            //-----------------------------------------------
            //-----------------------------------------------
            await MagicalTroop.CreatePlayerMagicalTroops(MagicalTroop.GetBasicMagicalTroop());

            //-----------------------------------------------



            ((CreateProfileSandBox)ThereIsConstants.Forming.TheMainForm.ShowingSandBox).IsCreatingEnded5 = true;
            GC.Collect();
        }
Exemplo n.º 3
0
 public static async Task <bool> DeletePlayer(UID _uid_)
 {
     if (_uid_ == null || _uid_.IsNullUID)
     {
         return(true);
     }
     if (!await PlayerInfo.DeletePlayerInfo(_uid_))
     {
         return(false);
     }
     if (!await Me.DeleteMe(_uid_))
     {
         return(false);
     }
     if (!await Troop.DeleteTroops(_uid_))
     {
         return(false);
     }
     if (!await MagicalTroop.DeleteMagicalTroops(_uid_))
     {
         return(false);
     }
     if (!await PlayerResources.DeletePlayerResources(_uid_))
     {
         return(false);
     }
     if (!await HeroManager.DeletePlayerHeroes(_uid_))
     {
         return(false);
     }
     if (!await DeleteUID(_uid_))
     {
         return(false);
     }
     return(true);
 }