Exemplo n.º 1
0
 public MM_GUIHandler()
 {
     Instance = this;
     settings = new MM_GUI_SettingsHandler();
     Login    = GameObject.Find("GUI_Login");
     registerLogin_GuiHandler = new RegisterLogin_GuiHandler(Login);
     MM             = GameObject.Find("GUI_MainMenu");
     Connecting     = GameObject.Find("GUI_Connecting");
     ConnectingText = GameObject.Find("ConnectingDescriptionText").GetComponent <Text>();
     InQueue        = GameObject.Find("GUI_InQueue");
     QueueReady     = GameObject.Find("GUI_QueueReadyCheck");
     FillImage      = GameObject.Find("GUI_QueueReadyCheck_FillImage").GetComponent <Image>();
     SetUIState_Login();
 }
Exemplo n.º 2
0
 public MM_EventHandler()
 {
     guiHandler = MM_GUIHandler.Instance;
 }
Exemplo n.º 3
0
 public void SendMessageOnConnectionSuccesfull(MM_GUIHandler gUIHandler, DBClient client, object serializableMsg)
 {
     this.gUIHandler      = gUIHandler;
     this.client          = client;
     this.serializableMsg = serializableMsg;
 }
 private void Start()
 {
     config        = new UnityClientConfig(new ClockWrapper());
     mM_GUIHandler = new MM_GUIHandler();
 }