public FlashlightSimulator() { cameraInfo = TW.Data.GetSingleton <CameraInfo>(); pointLight = TW.Graphics.AcquireRenderer().CreatePointLight(); //pointLight = TW.Graphics.AcquireRenderer().CreateSpotLight(); pointLight.LightRadius = 20; }
public CameraLightSimulator() { light = TW.Graphics.AcquireRenderer().CreatePointLight(); Light.LightIntensity = 1; Light.LightRadius = 200; }