public FlashlightSimulator()
        {
            cameraInfo = TW.Data.GetSingleton <CameraInfo>();

            pointLight = TW.Graphics.AcquireRenderer().CreatePointLight();
            //pointLight = TW.Graphics.AcquireRenderer().CreateSpotLight();
            pointLight.LightRadius = 20;
        }
 public CameraLightSimulator()
 {
     light = TW.Graphics.AcquireRenderer().CreatePointLight();
     Light.LightIntensity = 1;
     Light.LightRadius = 200;
 }