static int AddObjOnClickEvent(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GameObject arg0 = (GameObject)LuaScriptMgr.GetUnityObject(L, 1, typeof(GameObject)); LuaFunction arg1 = LuaScriptMgr.GetLuaFunction(L, 2); LuaHelper.AddObjOnClickEvent(arg0, arg1); return(0); }