static int AddObjOnClickEvent(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GameObject  arg0 = (GameObject)LuaScriptMgr.GetUnityObject(L, 1, typeof(GameObject));
        LuaFunction arg1 = LuaScriptMgr.GetLuaFunction(L, 2);

        LuaHelper.AddObjOnClickEvent(arg0, arg1);
        return(0);
    }