// Use this for initialization
    void Start()
    {
        LogitechGSDK.logiArxCbContext cbContext;
        LogitechGSDK.logiArxCB        cbInstance = new LogitechGSDK.logiArxCB(this.ArxSDKCallback);
        cbContext.arxCallBack = cbInstance;
        cbContext.arxContext  = IntPtr.Zero;

        LogitechGSDK.LogiArxInit("com.logitech.unitysample", "Unity Sample", ref cbContext);
        descriptionLabel = "Click the left mouse button to update the progress bar, Press G to switch to a different index file, press I to go back to the original one.";
    }
Exemplo n.º 2
0
    void Start()
    {
        LogitechGSDK.logiArxCbContext cbContext;
        LogitechGSDK.logiArxCB        cbInstance = new LogitechGSDK.logiArxCB(this.ArxSDKCallback);
        ctx_flags             = Marshal.AllocHGlobal(sizeof(int));
        cbContext.arxCallBack = cbInstance;
        cbContext.arxContext  = ctx_flags;
        player = GameObject.Find("player");
        pc     = player.GetComponent <PlayerController>();
        LogitechGSDK.LogiArxInit("com.logitech.unitysample", "Unity Sample", ref cbContext);
//dos xaiets anaven a passeig i van trobar una flor molt bonñica molt bonica. Era una Rosella, i el seu vermell els va deixar bocabadats. Oh, que bonic!!!!!
    }