protected override void ThreadFunction()
    {
        isRunning = true;
        // Do your threaded task. DON'T use the Unity API here
        while (isRunning)
        {
            while (loggerQueue.logQueue.Count > 0)
            {
                log(loggerQueue.GetFromLogQueue());
            }
        }

        close();
    }
Exemplo n.º 2
0
    IEnumerator LogWriter()
    {
        isRunning = true;

        logfile = new StreamWriter(fileName, true, Encoding.ASCII, 0x10000);
        UnityEngine.Debug.Log("running logwriter coroutine writing at " + fileName);
        while (isRunning)
        {
            while (myLoggerQueue.logQueue.Count > 0)
            {
                string msg = myLoggerQueue.GetFromLogQueue();

//				UnityEngine.Debug.Log ("writing: " + msg);
                logfile.WriteLine(msg);
                yield return(0);
            }
            yield return(0);
        }
        UnityEngine.Debug.Log("closing this");
        yield return(null);
    }